Many teachers believe that video games may actually help students learn a lot better than using worksheets and books. This website, http://www.connectforkids.org/node/3291, talks about how someone used virtual tools to teach children. Besides virtual games, he also made different video games. He learned that it helped students a lot more because students are more involved using virtual tools and video games than if they were just reading. It also is more fun for students and keeps their attention more.
There are many videogames and computer games out there that are very educational. In particular, the "Jumpstart" series are a great set of games that help kids from ages 3-12 learn all they need to know in math, science, and social studies. Thse games are a lot of fun, so while it doesnt seem like an educational game, it really is. This series has been around for years and it is still one of the most popular educational games out there. http://shop.knowledgeadventure.com/Departments/JumpStart-Series.aspx
Studies have also shown that video games can help children do better in math. Websites such as www.multiplication.com have many games for students to play. First, click on the area that you are having difficulty in, and start to play! Because learning is no longer a chore, children will actually want to invest time in improving their skills.
Statistics show that girls play for an average of about 5.5 hours/week and boys average 13 hours/week. However, video games are not limited to adolescents. Studies show that young children in preschool play video games 28 minutes per day. Educational video games may promote learning, because video games are analogous to school. Companies that create games have the same problem that schools have: "How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?" The effects of educational games can be very promising since students spend quite some time playing them. However, companies need to create games for students that do not allow them to be passive. If children are just playing the games without thinking, it does not serve it's purpose, and they are just wasting their time. The educational games are most effective when they are challenging but not impossible.
A girl used to run her mile in school in eleven minutes and after playing dance dance revolution at home which is a video game she can run it in seven minutes. A professor says that the use of video games in school has been going on for 10 years now on and off but he sees it happening more now and in the future. History based computer games such as Ages of Empires are creeping more and more into the curriculum.Educators are increasingly realizing that video games are a huge part of their students lives.
many kids of our generation learned for games such as reader rabbit, and math blaster, today there are many types of games teaching children. Many people have seen the commercial where a parent teacher conference is going on and the teacher says to the parents " i would really like to see jimmy start playing his video games more." this commercial is for leapster the eductional nintendo for kids of todays generation. anyway to get kids to learn i progress and getting kids to learn is the goal and if video games are getting us closer then let them play
There are many different opinions on video games period and especially in the classroom. Although I can see certain viewpoints on why it might be helpful to integrate video games into the classroom. I just do not think it will be that much of a help to the students to bring their video games into the classroom even if they are educationally based. In my opinion video games should stay at home and not in the classroom.
There are many videogames and computer games out there that are very educational. In particular, the "Jumpstart" series are a great set of games that help kids from ages 3-12 learn all they need to know in math, science, and social studies. Thse games are a lot of fun, so while it doesnt seem like an educational game, it really is. This series has been around for years and it is still one of the most popular educational games out there.
http://shop.knowledgeadventure.com/Departments/JumpStart-Series.aspx
Studies have also shown that video games can help children do better in math. Websites such as www.multiplication.com have many games for students to play. First, click on the area that you are having difficulty in, and start to play! Because learning is no longer a chore, children will actually want to invest time in improving their skills.
Statistics show that girls play for an average of about 5.5 hours/week and boys average 13 hours/week. However, video games are not limited to adolescents. Studies show that young children in preschool play video games 28 minutes per day. Educational video games may promote learning, because video games are analogous to school. Companies that create games have the same problem that schools have: "How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?" The effects of educational games can be very promising since students spend quite some time playing them. However, companies need to create games for students that do not allow them to be passive. If children are just playing the games without thinking, it does not serve it's purpose, and they are just wasting their time. The educational games are most effective when they are challenging but not impossible.
A girl used to run her mile in school in eleven minutes and after playing dance dance revolution at home which is a video game she can run it in seven minutes. A professor says that the use of video games in school has been going on for 10 years now on and off but he sees it happening more now and in the future. History based computer games such as Ages of Empires are creeping more and more into the curriculum.Educators are increasingly realizing that video games are a huge part of their students lives.
many kids of our generation learned for games such as reader rabbit, and math blaster, today there are many types of games teaching children. Many people have seen the commercial where a parent teacher conference is going on and the teacher says to the parents " i would really like to see jimmy start playing his video games more." this commercial is for leapster the eductional nintendo for kids of todays generation. anyway to get kids to learn i progress and getting kids to learn is the goal and if video games are getting us closer then let them play
There are many different opinions on video games period and especially in the classroom. Although I can see certain viewpoints on why it might be helpful to integrate video games into the classroom. I just do not think it will be that much of a help to the students to bring their video games into the classroom even if they are educationally based. In my opinion video games should stay at home and not in the classroom.